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Rules of Process vs Rules of Resolution

3 minute read

Introduction Rules of Process Process rules are rules that tell you how the interaction will be between players and characters. In the example here, I will...

Random Junk Tables

23 minute read

Overall, a game is a game. But these rules are the meta-rules for games.

Rules of the Game

3 minute read

Overall, a game is a game. But these rules are the meta-rules for games.

Weaknesses from the Past

3 minute read

Historically role playing games come out of war-gaming. The focus of war-gaming is to recreate the combat situations from various epochs from humanities pas...

Skills and Abilities

11 minute read

Is a man a mind and a body? Is a man a mind, a body, and a spirit?

Power Cells from Gamma World in MCC & DCC

6 minute read

POWER CELLS C-CELL - Chemical Cells Tech Level: 4 Complexity: 2 Value: 50 Avg. Cost: 10 Ð Power: 1-6 years C-Cells (chemical power cells) are a univer...

Gamma World Weapons in MCC & DCC

21 minute read

Notes The following rules are based on my play testing of running Gamma World in MCC. I want to make sure the feel and flavor of Gamma World’s weapons is a...

Firearms in MCC and DCC

16 minute read

Notes The following rules are what I have collected from around the Internet for the use of firearms in MCC & DCC. I will be playtesting these by conve...

Mutations in Gamma World

36 minute read

Notes The following are my notes and the attempt to put together my thoughts on Mutations in Gamma World and evolving it into D&D 5e. A lot of work is n...

Doing Religions Right

38 minute read

Notes Every role playing game that I have ever run into with the exception of Dogs in the Vineyard has done religions wrong in role playing games. These ar...

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